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1. Is there a "post your UI" thread I missed? - in EVE General Discussion [original thread]
Was inactive for a long while, saw the UI export feature as part of Apocrypha. Is there a "post your UI" thread out there? I'm curious to see what people do with the UI settings, and the EveOnline.com search function is not so useful.
- by Anon Forumalt - at 2009.06.08 21:23:00
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2. new Raven - in Ships and Modules [original thread]
I believe the generally accepted "cookie cutter" build is as follows: 6x Cruise Missile Launcher II XL SB II Shield Boost Amplifier 3x Rat Specific Hardeners Cap Recharger II 3x PDU II 2x BCU II 3x Capacitor control circuit I Use best named wher...
- by Anon Forumalt - at 2008.05.29 03:25:00
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3. Faction ships still to be changed in Empyrean Age? - in EVE General Discussion [original thread]
Long story short I need to know whether I need to hurry and buy a CNR. Figured I'd save you all the several paragraphs of reading and just cut to the chase.
- by Anon Forumalt - at 2008.05.24 01:26:00
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4. Bombs and Bombers - in EVE General Discussion [original thread]
Agreed. 1) Lower bomb price to ~2m apiece. 2) Fire and Forget (warp off still does damage), 3) New SB, preferably Destroyer size. Would be just as paper thin, but be able to carry/launch 3 bombs.
- by Anon Forumalt - at 2008.05.23 20:01:00
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5. Abaddon vs. Typhoon - in Ships and Modules [original thread]
Exactly, the fact that he fitted his ship specifically to screw over your damage types makes it an unfair fight. Had you ditched your EANM and DCU and popped in kinetic/explosive hardeners you'd have done much better.
- by Anon Forumalt - at 2008.05.19 19:03:00
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6. Crow/EFT Issue - in Ships and Modules [original thread]
view: character editor: implants You probably have snakes in on the All V.
- by Anon Forumalt - at 2008.05.15 02:34:00
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7. What is it specific to EVE that prevents 50v50 fights due to lag? - in EVE General Discussion [original thread]
Originally by: DubanFP Edited by: DubanFP on 13/05/2008 01:30:05 Originally by: Anon Forumalt Correct. 100% of my large fleet PVP experience has crashed my client and left me unimpressed. And considering the tone of your contri...
- by Anon Forumalt - at 2008.05.13 01:35:00
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8. What is it specific to EVE that prevents 50v50 fights due to lag? - in EVE General Discussion [original thread]
Originally by: DubanFP Originally by: Anon Forumalt Originally by: DubanFP I'm just curious. Have you even tried zooming out? You don't render the full graphics of ships farther out. Or at least you don't on the classic cl...
- by Anon Forumalt - at 2008.05.13 01:18:00
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9. What is it specific to EVE that prevents 50v50 fights due to lag? - in EVE General Discussion [original thread]
Edited by: Anon Forumalt on 13/05/2008 01:15:51 Originally by: DubanFP I'm just curious. Have you even tried zooming out? You don't render the full graphics of ships farther out. Or at least you don't on the classic client. The premiu...
- by Anon Forumalt - at 2008.05.13 01:14:00
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10. What is it specific to EVE that prevents 50v50 fights due to lag? - in EVE General Discussion [original thread]
Originally by: DubanFP Edited by: DubanFP on 13/05/2008 00:55:44 Originally by: Anon Forumalt If everyone chooses to make the smart (nay, the ONLY) decision and turn off EVERY POSSIBLE GRAPHICAL EFFECT (I cannot stress this en...
- by Anon Forumalt - at 2008.05.13 01:05:00
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11. What is it specific to EVE that prevents 50v50 fights due to lag? - in EVE General Discussion [original thread]
Originally by: Atomos Darksun LOL? The game not functioning out of the box? HAHAHAHA that's the best thing I've heard in a while. I've never had a problem with EVE not working "out of the box". It doesn't even come in a box. L2Post ...
- by Anon Forumalt - at 2008.05.13 01:01:00
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12. What is it specific to EVE that prevents 50v50 fights due to lag? - in EVE General Discussion [original thread]
Originally by: Zeba If this 50 vs 50 lagout fight happend in 0.0 then blame the fact that you only have a half handful of servers running all of 0.0. Somewhere in the 25+ systems that your single cpu node was servicing another fleet/pos fi...
- by Anon Forumalt - at 2008.05.13 00:41:00
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13. What is it specific to EVE that prevents 50v50 fights due to lag? - in EVE General Discussion [original thread]
Originally by: DubanFP Edited by: DubanFP on 13/05/2008 00:29:18 Originally by: JAQUE ALERA The irony is we shouldn't complain about the game being unplayable because we don't pay for the upgrade? It's not unplayable. It's ...
- by Anon Forumalt - at 2008.05.13 00:37:00
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14. What is it specific to EVE that prevents 50v50 fights due to lag? - in EVE General Discussion [original thread]
Originally by: Shakka Zulu Originally by: DubanFP Edited by: DubanFP on 12/05/2008 23:51:12 Gameplay over graphics, period. /thread? I think so. I think not. A game should function out of the box, not after EVERY SINGL...
- by Anon Forumalt - at 2008.05.13 00:07:00
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15. What is it specific to EVE that prevents 50v50 fights due to lag? - in EVE General Discussion [original thread]
Originally by: Hannobaal 50 v 50 shouldn't lag unless your computer can't handle the graphics rendering and sound (turn off sound, effects, turret effects, etc. ...). I've pretty much never experienced server-side type lag for battles that...
- by Anon Forumalt - at 2008.05.12 22:26:00
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16. What is it specific to EVE that prevents 50v50 fights due to lag? - in EVE General Discussion [original thread]
I blundered into a fight between two large(ish) fleets today, and EVE slowed down to the point where hitting escape wouldn't even bring up a menu. It just flat out froze. Needless to say, after several minutes of waiting, then restarting EVE, I wo...
- by Anon Forumalt - at 2008.05.12 22:21:00
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17. Missiles underpowered vs. turrets. - in Ships and Modules [original thread]
Originally by: Kvirie I'd like to note for everyone that when your missiles come out at a random direction, they are going to be spending part of their flight time getting back on target, which will give an indirect nerf to missile range a...
- by Anon Forumalt - at 2008.05.12 05:25:00
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18. What about this Raven? - in Ships and Modules [original thread]
2x boosters for "when primaried" is a cool idea, and works in theory on EFT...but it leaves you with no CPU for weapons. Ex: Lows: 1x DCU II 4X PDU II Mids: 2x XLSB II 1x SBA II 1x EM hardener II 2x Invulnerability Field II Rigs: 3x Field Extende...
- by Anon Forumalt - at 2008.05.11 12:26:00
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19. Missile range error - in Ships and Modules [original thread]
Originally by: Gazzaa29 Ok then, uve got to facter in the acceleration time. Am i the only 1 a little bit miffed that there is a 'hiden stat' in the calculation of missile range meening we have to atually test em for real to know for sure...
- by Anon Forumalt - at 2008.05.09 07:16:00
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20. Perm tank CNR? - in Ships and Modules [original thread]
Originally by: Firkragg 7 standard launchers, 1 tractor beam 1 T2 small booster (i use t2 as its the best ever) then as many Large shield extenders as possible. In the lows put cap power relays in all the slots to keep your cap up as ca...
- by Anon Forumalt - at 2008.04.09 06:11:00
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